Child as audience
Instructions on how to hack a Nintendo Game Boy
Initiator(s)
Carbon Defense League, Critical Art Ensemble
Description
This project began in 1998 by the Carbon Defense League, with the support of Critical Art Ensemble and Institute for Applied Autonomy. It was designed for teenagers and consist in a package composed of a host of radical software, a hardcore CD, instructions on how to hack a Nintendo Game Boy and a pamphlet on the oppression of youth.
Goals
The final aim was to provide the necessary information on how to hack a Nintendo Game Boy. It meant to bring together the efforts of the Carbon Defense League, and Creation Is Crucifixion, to digitally invade one of the icons of the consumer age, the Nintendo Gameboy.
Beneficial outcomes
The teenagers discovered how to hack a Gameboy and the first CDL game.
Location
The Netherlands, Austria
Users
CAE, Creation is Crucifixion and the Carbon Defense League, Teenage boys
Maintained by
CAE, coproduced by Carbon Defense League, Institute for Applied Autonomy, RTMark.com
Duration
1998 - 2001
Category
Scientific
Pedagogical
Politics
Urban Development
Economy
Environment
Social