Child as audience

173

Instructions on how to hack a Nintendo Game Boy

Initiator(s)

Carbon Defense League, Critical Art Ensemble

Description

This project began in 1998 by the Carbon Defense League, with the support of Critical Art Ensemble and Institute for Applied Autonomy. It was designed for teenagers and consist in a package composed of a host of radical software, a hardcore CD, instructions on how to hack a Nintendo Game Boy and a pamphlet on the oppression of youth.

Goals

The final aim was to provide the necessary information on how to hack a Nintendo Game Boy. It meant to bring together the efforts of the Carbon Defense League, and Creation Is Crucifixion, to digitally invade one of the icons of the consumer age, the Nintendo Gameboy.

Beneficial outcomes

The teenagers discovered how to hack a Gameboy and the first CDL game.

Location

The Netherlands, Austria

Users

CAE, Creation is Crucifixion and the Carbon Defense League, Teenage boys

Maintained by

CAE, coproduced by Carbon Defense League, Institute for Applied Autonomy, RTMark.com

Duration

1998 - 2001

Category

Scientific
Pedagogical
Politics
Urban Development
Economy
Environment
Social

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